Tuesday rolls around once more! We’re back in the shipping room for another 26.1 snapshot and like a wise man once said, this one goes to 11. This week spells polish and finishing touches on our upcoming game drop features, technical changes, as well as bug fixes.
Happy mining!
Known Issue
If you minimize the game while in Fullscreen mode (by pressing Alt + Tab, for example) you can not maximize it again
Changes
Fixed adult and baby Rabbit textures to be consistent with the other new textures
Pig sound variants now has sound for eating
Baby Goats now rotate their head when ramming
Baby Hoglin’s mane now appears on both sides of the body texture
Fixed texture on the back of the baby Panda’s head
Trades
The Master Librarian no longer offers Name Tags
The Master Librarian will now offer Red Candles and Yellow Candles for the price of three Emeralds
The Wandering Trader will now offer Name Tags for the price of one Emerald
Sounds
Updated the trumpet note block sound assets
Technical Changes
The Data Pack version is now 100
The Resource Pack version is now 83
Data Pack Version 100
Pig Sound Variants
Eating sound customization is now supported through the new field eat_sound big variant sound sets
Game Test Environments
Added timeline_attributes definitions to set any number of timelines
timelines: A list of timelines to set
Block States
rotation property in default block state of Banners and Signs has been changed from 0 to 8
Developer’s Note: Default block state is used in very few contexts, most notably /setblock without any properties. This change was done to align default orientation of those blocks with other ones (like Skulls or Dispensers)
Loot Tables
Removed Name Tag from Ancient Cities and Woodland Mansions
World Generation
Block state providers now have a new type called rule_based_state_provider
This was previously a separately parsed type but is now instead a sub-type of block state providers
They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature
Format:
fallback – An optional block state provider
rules – A list of rules
if_true – A block predicate that checks the block position before providing the block
then – A block state provider
Tags
Block Tags
Added #prevents_nearby_leaf_decay which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks
Resource Pack Version 83
Item model format now supports transformation for individual sub-models
Sounds
Added new sound events for the Pig:
entity.baby_pig.eat
entity.pig_mini.eat
entity.pig_big.eat
entity.pig.eat
Item Models
The minecraft:model, minecraft:special, minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition item model types now have transformation fields
Those fields have the same format as the transformation field on the minecraft:display entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info
For types with children (minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition), the transformation will be composed with the transformation of the children, except for minecraft:bundle/selected_item
Model transformations will be applied AFTER item display transformations (i.e. display section in model files)
The transformations for some special item models (types referenced by the minecraft:special item model) have been extracted to item models itself
Affected special model types:
minecraft:bed
minecraft:banner
minecraft:conduit
minecraft:copper_colem_statue
minecraft:head
minecraft:player_head
minecraft:shulker_box
minecraft:shield
minecraft:trident
minecraft:standing_sign
minecraft:hanging_sign
minecraft:bell Special Model Type
New special model type that renders the animated part of a Bell block
No fields
minecraft:book Special Model Type
New special model type that renders a book that normally is a part of Enchanting Table and Lectern
Fields:
open_angle – angle (in degrees) between book cover and book centerline (0 means closed, 90 means open flat)
page1, page2 – the positions of two pages inside the book
0.0 means the page is in the leftmost position, 1.0 means the page in the rightmost position
minecraft:bed Special Model Type
The model now renders only one half of the Bed
To render both halves, use a minecraft:composite model
New fields:
part – one of: head, foot
minecraft:banner Special Model Type
New field:
attachment – selects a model to be used, one of wall, ground, default: ground
minecraft:chest Special Model Type
New field:
chest_type – selects a model to be used, one of single, left, right, default: single
minecraft:hanging_sign Special Model Type
New field:
attachment – selects a model to be used, one of wall, ceiling, ceiling_middle, default: ceiling_middle
minecraft:standing_sign Special Model Type
New field:
attachment – selects a model to be used, one of wall, ground, default: ground
minecraft:shulker_box Special Model Type
= Removed the orientation field
Block State Rendering
Some changes have been made to the way blocks states render in places like Enderman-held blocks, Block Display entities, etc. (but not falling blocks or Pistons)
Enchanting Table will now show a closed book on the top of the block
Blocks that use special renderers (like Chests, Banners, Skulls) should now respect block state properties:
Rendering now respects the rotation and facing properties (where applicable)
Beds now only render one half of the model, depending on the part property
Copper Golem Statues will now respect the copper_golem_pose property
Wall and freestanding Signs, Hanging Sign, Banners and Skulls/Heads will now have separate models
Chests now respect part properties (where applicable)
Note: in general, all block states should look the same when rendered on a Block Display as they look when placed in world, except:
Fluids
End Gateway
End Portal
Fixed bugs in 26.1 Snapshot 11
MC-199975 – Endermen holding bells or bell block display entities only render the bell frame
MC-231663 – Dragon eggs do not check whether there is a block under their destination when teleporting
MC-275014 – Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled
MC-301003 – The bell part of bells worn on copper golems’ “saddle” is not visible
MC-303344 – Tooltips for selected items in dialogs are displayed even when the item isn’t being hovered over
MC-304683 – Wandering traders don’t spawn in single biome snowy plains worlds
MC-304796 – Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor
MC-305797 – The texture of the warm piglet contains unused pixels
MC-305857 – Entity hitboxes now move jaggedly when the game is frozen
MC-306082 – The back texture of one of baby woods wolves’ legs is inconsistent with the other three legs
MC-306110 – The side textures of black, white splotched, killer, and Toast rabbits’ heads extend to the bottom of their heads
MC-306180 – Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell
MC-306190 – The game closes when upgrading a world fails
MC-306303 – Plains zombie villagers use the texture of their baby variant
MC-306309 – Some new animal sound variants are missing
MC-306312 – Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect
MC-306466 – The back texture of baby pandas’ heads has a black stripe on one of its edges
MC-306472 – The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs
MC-306483 – Golden dandelions do not prevent baby trader llamas from despawning
MC-306520 – Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body
MC-306607 – Endermen now display the block-holding pose even when empty-handed
MC-306608 – Glow item frames now resemble item frames
MC-306625 – The “Programmer Art” and “High Contrast” resource packs are listed as incompatible
MC-306639 – The worried baby panda’s model is broken when hiding its face during a thunderstorm
MC-306676 – The bottom texture of snifflets is made up of solid colors
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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