Another Tuesday, another snapshot! This week’s release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you’re about to reintroduce the concept of aging into their blocky lives. We’ve also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.
Happy mining!
Changes
Fix pixel gap in Snifflet texture
Fix Strider baby not having its bristles animated
Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock
Reduced the head size of the following baby mob models:
Golden Dandelion now has different particles depending on if it is used to start or stop aging
When aging is stopped green particles moving downwards will be shown
When aging is started again green particles moving upwards will be shown
Small Armor Stand now displays correctly by using the adult armor and scaling it down
UI
If there are no screens open, IME input will be canceled
IME will be opened when a text input gains focus and closed when a text input loses focus
sound_cache debug entry has been added
Technical Changes
The Data Pack version is now 99.3
The Resource Pack version is now 82
Data Pack Version 99.3
Particles
Added pause_mob_growth – particles showing on a baby mob which has had its aging stopped using a Golden Dandelion
Added reset_mob_growth – particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion
Resource Pack Version 82
Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads
Fixed bugs in 26.1 Snapshot 10
MC-91132 – No cross-platform CJK IME support
MC-222949 – You can use tridents enchanted with riptide while riding entities
MC-305369 – Trying to attach a leash to a fence outside its reach places a ghost leash knot and plays a sound
MC-305471 – Cacti appear with seams on the edges and corners when using higher resolution texture packs with mipmaps enabled
MC-305494 – Rabbits receive damage if they jump when there’s a block above them
MC-305507 – Baby cats’ model is not scaled
MC-306276 – Worried pandas no longer shake and hide their faces during thunderstorms
MC-306300 – The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
MC-306304 – The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move
MC-306346 – Baby piglin and zombified piglin legs don’t move the same way as their adult counterparts do
MC-306361 – Hollow spaces don’t render for a while when moving into a block in Spectator mode
MC-306376 – Armor now appears incorrectly on small armor stands
MC-306454 – The legs of baby striders detach from their bodies when attacked
MC-306468 – The IME pre-edit window doesn’t show up in the Creative mode inventory
MC-306486 – Using an IME keyboard makes some inputs not register
MC-306501 – Changing game rules from the world creation screen has no effect
MC-306539 – Entities now appear darker than blocks on brightness values other than “Bright”
MC-306565 – Farmers now sell 4 cookies instead of 18
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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